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맨드라미 들마꽃

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[링크] Loser Generated Content: From Participation to Exploitation Loser Generated Content: From Participation to Exploitation by Søren Mørk Petersen First Monday, Volume 13, Number 3 - 3 March 2008 In this article some of the critical aspects of Web 2.0 are mapped in relation to labor and the production of user generated content. For many years the Internet was considered an apt technology for subversion of capitalism by the Italian post–Marxists. What we have..
[링크] Gary Gygax' s passing and How his D&D Changed the Culture TIME March 5, 2008 How D&D Changed the Culture Posted by James Poniewozik we knew that the game was nothing like that. As the F&G scene shows, it was an escape, but a creative, involving and deeply social one. It involved acting, co-operation and constant invention and wit. It wasn't a precursor to the Internet or videogames exactly--people were playing text-based role-playing games at the same ..
Property Rules, Liability Rules and Externalities Nicita, Antonio and Rizzolli, Matteo, "Property Rules, Liability Rules and Externalities" . Journal of Public Finance and Public Choice, Forthcoming Available at SSRN: http://ssrn.com/abstract=1068623 Abstract: In this paper we argue that traditional explanations of the dichotomisation of property rules and liability rules are somehow misleading, since they tend to neglect the evolutionary compl..
Simple Economics of Real-Money Trading Huhh, Jun-Sok (2008). Simple Economics of Real-Money Trading. Unpublished manuscript Available online at: http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1089307 Abstract This paper is to provide a theoretical investigation on real-money trading (RMT) observed frequently in online games. To overcome former studies focused much on description itself, economic incentives behind RMT are modeled ..
[051022] Empirical Study on the Decline of Lineage 2 in Korea http://ssrn.com/abstract=833847 Abstract: The purpose of this article is to take empirical tests for presumed causes of Lineage 2's declining trend in Korea. Using time usage data of Lineage 2(L2), Kart Riders(Kart) and World of Worldcraft(WoW) collected from PC-bangs in Korea, we take statistical tests on the rivalry hypothesis among games. Results show that there is no consistent evidence that..