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[060831] Game Design, Trading Markets, and Playing Practices - What did Lineage do for enchanting Korean players? Huhh, Jun-Sok and Park, Sang-Woo (2005). Game Design, Trading Markets, and Playing Practices - What did Lineage do for enchanting Korean players?. Unpublished manuscript http://anarinsk.com.ne.kr/data/lineage.pdf
[061104] Castronova : 허준석 - 현금거래와 네트워크 외부성 Castronova, Edward (2006). A Cost-Benefit Analysis of Real-Money Trade in the Products of Synthetic Economies. Available online at: http://ssrn.com/abstract=917124 Economic analysis | Games Abstract from the paper This paper describes a basic supply-demand model for real-money trade (RMT) in the goods produced within synthetic economies, and then applies welfare analysis to the external effects ..
[060831] Virtual Worlds in Asia: Business Models and Legal Issues MacInnes, Ian (2005). Virtual Worlds in Asia: Business Models and Legal Issues. Presented at DIGRA 2005, Simon Fraser University, Burnaby, BC, Canada. Available online at: http://www.digra.org/dl/db/06276.02460.pdf Abstract This paper uses a business model framework to help identify the issues that developers of virtual worlds have to address as their enterprises mature. While most virtual world..
[061002] PlayNoEvil 흥미로운 포스팅 2건 PlayNoEvil은 Steven Davis가 운영하는 블로그입니다. Steven Davis는 오는 11월 열릴 KGC 2006 조직위원이기도 하면서 "When Real Worlds and Virtual Worlds Collide" 트랙의 토론자로 나올 예정인 사람이기도 합니다. 게임문화연구회 영문사이트의 단골같고요. 종종 동아시아권 뉴스중 국내 신문에 게재되지 않거나 되더라도 더 빠르게 정보를 접할 수 있는 곳인 것 같습니다. http://www.playnoevil.com/serendipity/index.php?/archives/818-Japan-to-leave-RMT-to-the-ethics-of-players.html#extended 참고로 위 요미우리신문 기사는 재무성의 의견을 소개한 것이고, 그..
[060311] Putting the Fun in Functional http://shufflebrain.com/etech06.htm by Amy Jo Kim http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional