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[040610] Crafting v. Creation :플레이, 여흥, 손가락 노동, 두뇌 노동 Escaping the Gilded Cage: User Created Content and Building the Metaverse BY CORY ONDREJKA CORY ONDREJKA Linden Research http://papers.ssrn.com/sol3/papers.cfm?abstract_id=538362
[040618] 아바타와 사이보그(혹은 로봇) CLONES, BONES AND TWILIGHT ZONES: PROTECTING THE DIGITAL PERSONA OF THE QUICK, THE DEAD AND THE IMAGINARY By Joseph J. Beard http://www.law.berkeley.edu/journals/btlj/articles/vol16/beard/beard.pdf ABSTRACT This article explores a developing technology—the creation of digi-tal replicas of individuals, both living and dead, as well as the creation of totally imaginary humans. The article examines..
[040901] Virtual Worlds 101 Syllabus: 인디아나대 정보통신학부 Castronova 교수 Reading List August 31. Social reality Borges, The Lottery in Babylon Shakespeare, Hamlet Optional Eco, Foucault’s Pendulum The Matrix September 7. Technological change Kurzweil Joy, Why the Future Doesn’t Need Us September 14. Early history Dibbell, A Rape in Cyberspace Bartle, chapter 1, pp 1-32 Optional Dibbell, My Tiny Life September 21. Current state Castronova, Chapter 3 Bartle, chapter 1,..
[060129] Real Money Trade Model in Virtual Economies SSRN에는 최근 올랐는데 2005. 6. 경 논문인 듯 합니다. 에버퀘스트와 프로젝트 엔트로피아 중심으로 MMORPG에 있어 RMT의 불가피성/자연스러움을 논한 논문같습니다. Real Money Trade Model in Virtual Economies ARSENI STARODOUMOV Stockholm School of Economics - Institute of International Business (IIB) http://papers.ssrn.com/sol3/papers.cfm?abstract_id=958286 -------------------------------------------------------------------------------- June 16, 2005 Abstract:..
[061023] 세컨드라이프 관련 오늘 본 두 편의 글 Second Life's Must-Have Stuff -[ Kathleen Craig] http://wired.daum.net/culture/game/article00908.shtm Second Life Clarification -[ Matt Mihaly] http://forge.ironrealms.com/2006/10/22/second-life-clarification/