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맨드라미 들마꽃

[051028] The Planes of Power


1. 저   자: F. GREGORY LASTOWKA
2. 제   목: The Planes of Power  
3. 연   도: October 12, 2005
4. 개   요:      
This essay examines various ways of describing the online game of Everquest, responding to and summarizing game studies scholarship that views Everquest as a fictive text, a computer game, and an online community. Each of these three distinct frameworks would seem to lead to different legal regulatory modalities, as the legal system approaches fiction, games, and communities in markedly different ways. In combining elements of fiction, game, and community in an integrated framework, Everquest challenges a prospective legal regulator to weigh policy considerations in determining how best to respond to an object and social practice that entails the interplay of various authorial, strategic, and community elements. Ultimately, the question of formulating an optimal regime of legal regulation for virtual worlds like Norrath must be seen as a potentially new question to be addressed by the political process, not a question that can be simply dealt with by the application of existing legal doctrines.
 
Keywords: law, virtual worlds, Everquest, MMORPG, game studies  

5. 코멘트: 저의 아래 게재 논문- MMORPG의 법적 정체성 탐구-와 2일 차이로 같은 주제에 비스무레한 결론의 논문이 발표되었습니다. 저자는 TerraNova의 창립멤버 Greg  Lastowka 법학교수입니다. 에버퀘스트를 대상으로 한 글로서, 소설, 게임, 공동체의 각 각도에서 VW의 법적 정체성을 고민한 글입니다. 자세한 코멘트는 다음 주쯤 올리겠습니다.

퍼뜩 지난번에 SugY님께서 정리하여 주신 Jim Banister의 강연내용 story telling, story forming, story dwelling 이 연상됩니다. 다만 Lastowka의 위 논문에선 Banister의 글은 인용된 바 없고 자신도 그에 대하여 알 지 못하였다고 합니다. 참고로 아래는 제 글 영문초록에 답하여 Lastowka가 자신도 위 논문을 발표하였다면서 함께 써보낸 멘트입니다.

That's pretty consonant with what I was arguing in The Planes of Power.
The standard entertainment paradigm for regulation just doesn't seem to
fit with VWs. Some new social contract seems to be in order.