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[040531] MMOGs -The Past, The Present, and The Future

 GameSpy Staff | Sept. 23 - Nov. 14, 2003

http://archive.gamespy.com/amdmmog/


Contents

Week 1: From MUDs to Mainstream

We trace the origins of the MMOG, from the first multi-user dungeons to what was arguably the first graphic massively multiplayer game, Meridian 59.
Week 2: The Pioneers

We talk to the pioneering developers of early MUDs and MMOGs about the lessons they learned in the early days, and how they apply that to new games.
Week 3: Designing for the Hordes

We ask industry experts what it takes to make a successful MMO, and how it's different than standard game design. What are the unique challenges to overcome?
Week 4: The MMOGs of 2003

No year has seen the launch of more MMO games than 2003. We examine the top games that have come out and see what is due out before the year's end.
Week 5: Building Whole Societies

MMOs add a new dynamic to gaming -- the social system. What has the industry learned about social systems in games compared to the real world? What will be next?
Week 6: The Branded Worlds

With Star Wars Galaxies, and the upcoming Middle-Earth Online and The Matrix Online, MMOGs are starting to be built on top of existing "universes."
Week 7: MMOGs - 2004 and Beyond

A new crop of MMOGs is coming in 2004, and we're already getting the first peek at games expected in 2005 and 2006. What games bear the closest watching?
Week 8: Looking Ahead: Visionary Panel

Today: The top game designers and publishers in the MMO space talk about the future of the genre. We question the experts best positioned to read the tea leaves.