Doctoral thesis
Department of Humanistic Informatics, University of Bergen
Faculty of Media and Journalism, Volda University College
Møre Research Volda
2003
http://www.hivolda.no/attachments/site/group23/tm_thesis.pdf
= Table of Contents =
CHAPTER 1 Playing Games: Consumption or Creation? Creation?
CHAPTER 2 Redefining Reading, or Rediscovering Play?
CHAPTER 3 Reflexivity and participation in Online Games
CHAPTER 4 Dragon Realms: How to play a game
CHAPTER 5 Dragon Realms and popular culture
CHAPTER 6 Asking questions and searching for answers: interviewing players
CHAPTER 7 Searching for the Good Game: an Online Quest Quest
CHAPTER 8 Elements of Taste: Preferences of Players
CHAPTER 9 Online Role-playing in Games and Everyday Life
CHAPTER 10 A place in the MUD
CHAPTER 11 Concluding Paragraphs
A note on citation
Bibliography
Attachments