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[060118] Role Playing User와 저작권법상 공정이용 최근 web 2.0 등의 대두로 변모된 인터넷 유저상에 대한 관심이 높아져 가고 있습니다. 종래의 유저상이 경제적 소비자상에 가까웠다면(ex. P2P 등에서 저작물을 다운로드하면 바로 물건 도둑과 같이 보는 시각) 달라져가는 유저의 그것은 능동적 유저, 참여적 유저로서, 그들의 문화기여적, 경제기여적 가치가 발굴되고 있습니다. 이런 유저를 가리키는 말로는 * Amateur (by Dan Hunter & Greg Lastowka) , 프로페셔널에 대비하여 http://papers.ssrn.com/sol3/papers.cfm?abstract_id=601808 * Situated User (by Julie Cohen) , economic or romantic user에 대비하여http://papers.ssrn..
[060107] Amateur-to-Amateur DAN HUNTER University of Pennsylvania - The Wharton School F. GREGORY LASTOWKA Rutgers, The State University of New Jersey - School of Law-Camden William & Mary Law Review, Vol. 46, December 2004 http://papers.ssrn.com/sol3/papers.cfm?abstract_id=601808 Abstract: Copyright, it is commonly said, matters in society because it encourages the production of socially beneficial, culturally significant..
[051226] J, Cohen: The Situated User The Place of the User in Copyright Law JULIE E. COHEN Georgetown University Law Center http://papers.ssrn.com/sol3/papers.cfm?abstract_id=814664 The situated user, who engages cultural goods found within the context of her culture through a variety of activities ranging from consumption, communication, self-development to creative play, and whose activities are the vehicle through which copyrigh..
[060227] [Torill Elvira Mortensen] Pleasures of the Player: Flow and Control in Online Games Doctoral thesis Department of Humanistic Informatics, University of Bergen Faculty of Media and Journalism, Volda University College Møre Research Volda 2003 http://www.hivolda.no/attachments/site/group23/tm_thesis.pdf = Table of Contents = CHAPTER 1 Playing Games: Consumption or Creation? Creation? CHAPTER 2 Redefining Reading, or Rediscovering Play? CHAPTER 3 Reflexivity and participation in O..
[051006] Ondrejka: Why Gamers will save the world One Thing To Tell the World About Video Games Author: Cory Ondrejka, Vice President of Product Development, Linden Lab, creators of Second Life At: Accelerating Change 2005 Conference 2005. 9. 16. - 18. http://www.accelerating.org/ac2005/index.html Abstract: Games will save the world. With technology and connectivity exposing everyone to more information and misinformation than ever before, crit..